All of us have dreams. They vary in different ways. But underneath it all, buried within us, our dreams have a single latent focal point. Because humans arenāt so different when it comes down to it. We all want the same things. I, like you. and like everyone else, have had dreams of becoming an anthropomorphic snake with arms that flies around RFK Stadium firing lasers at oversized raccoons. Dear friends. Dear readers. Dear loved ones I have not yet come to know. I bring good news: Dream no longer.
With the Philadelphia Union set to welcome D.C. United to Subaru Park on July 17 (7:30 pm ET | MLS LIVE on ESPN+), the Union have released āIron Phangā, a 16-bit side-scrolling video game that pits the Unionās mascot, Phang, against Talon, the D.C. United eagle and the not-so-friendly raccoons of RFK Stadium. You can try it right now at IronPhang.com. Itās a blast. Itās also the kind of unneeded, but wholly welcome project that makes you think āWow, someone had a lot of time on their hands.ā And thatās because it exists due to the fact someone had a lot of time on their hands.
In this case, thatās Union Digital Video Producer Greg Fallon. Fallon picked up coding during quarantine and spent his time inside progressing from making a Mega Man-esque sprite dash across the screen to, eventually, making a full-fledged side-scroller with various stages and boss fights.
āIt took at least 80 hours. Probably more,ā Fallon said. āIt was a lot of nights where I was just sitting in my room while my girlfriend was off in the corner asking like, āWhat are you doing?ā āOh, Iām coding this thing. Iāve almost gotten Mega Man to dash.ā
āIt was a lot of that combined with 20, 30 on-the-clock hours just testing and messing around with things, in addition to doing all the other things I was supposed to do for my job.ā

As Fallon put in the hours, he learned how to do make his creations do increasingly impressive things. For example: āGreg just keeps going on his own and he's like texting me updates every once in a while,ā Union Creative Director Shaun Kreider said. "And he'd say, āMega Man can jump now.ā And I was like, āOkay, great.āā
With the sprites becoming increasingly talented under Fallonās care, the Union creative team realized they had to use them for something. There were talks of a game coinciding with this yearās kit rollout. Something smaller scale. They finally landed on a way to not only promote an upcoming rivalry match, but turn Phang into a superhero.
From there, they simply needed to take Fallonās sprites and turn them into a couple of mascots and a whole bunch of raccoons. They found Camila Canuto, an artist in Sao Paolo. Camila was willing to take on the challenge. Even, if explaining what that challenge was and why it existed would have taken almost as long as creating the game itself.
āThere were surprisingly few questions to be honest. I knew the concept is very out there and very kind of confusing to someone that's not in our environment. So I tried to outline the basic story of the game in the immediate scope of work discussions. Like, āThis is the idea. We want them to start here in this place and go here. And we want them to jump on enemies that vaguely look like anthropomorphic raccoons. Also there's an Eagle mascot from the other teamā and she didn't bat an eye at any of it,ā Kreider said.
āI think there's a language to video games. Anybody who's in the world of playing or creating video games understands that there's wacky stuff. It's just kind of in the realm of Ratchet & Clank or Mario. It's really not that big of a deal to have a snake jump on a raccoon.ā

I donāt want to spoil too much, but the art and Fallonās programming combine to create a polished game with instantly recognizable settings and characters you can delight in as you cruise past each enemy with minimal effort in a game that reassures you that you can actually be competent at something for once in your life and hahahahha Iām totally kidding, itās absolutely soul-crushing.
Iām not joking. I have played a lot of Iron Phang over the past few days. A lot. I am by no means good at video games. I knew this coming in. I still fire up my Xbox360 to play NCAA Football from time to time and thatās really it. However, I didnāt expect to get sent back to the start screen multiple times before making my way through the first stage on the easiest level. After a longer amount of time than I want to admit, I made my way through the entire game and felt like I had genuinely accomplished something.
Then, just for fun, I thought Iād try the gameās āinsanityā mode out. Itās not doable. If anyone makes their way through this thing on insanity mode, they deserve a signed hoodie from Jim Curtin. Something truly special. Because Fallon did not mess around here.
And maybe thatās the lesson to take away. That, like the Unionās rise to the top of the Supportersā Shield standings last season and their run to the Concacaf Champions League semifinal this year, the best things are earned with hard work, clever moves and persistence. Or maybe Fallon just wanted to prove how good he got at coding over the course of quarantine. Either way, itās impressive.
āI'm very proud of that. I'm a huge video game fan and I love sort of delving into how the games are sort of built and designed to challenge you. I think at this point that I have a decent idea of what makes a game fun and hard. And my biggest fear when we set out on this was that I was going to try and do this myself and I was going to make something that was too easy,ā Fallon said.
āSo when people coming back and say, ā I keep dying on this levelā and it's not because there's a glitch in the game where it's broken, it's just because what I built is difficult, that is rewarding to me. I want the people who win the game and finish it to feel like they accomplished something. Even if it is a short game.ā
It may be short, but letās focus on whatās really really important here. In some ways, whatās important is the fact the MLS community is unstoppably creative and can produce special works of art like this that help us connect and have fun beyond the pitch. In much more real ways though, whatās important is that after playing the game a ton I figured out an extremely cheap way to rack up points and absolutely none of yāall are going to beat my high score.




